Four first jobs. Then a class quest.

Class tree

Swordsman, Hunter, Herbalist, Explorer. Pick one to read its skills and the second jobs you can quest into — Crusader, Champion, Sharpshooter, Cleric, Seal Master, Voyager.

First job

First job

Swordsman

Sword and shield, or dual blades

You stand in the teeth of the pack. Taunt, break armor, and keep the healer breathing. At the next class quest you choose speed (Crusader) or raw power (Champion).

Close-range melee and the front of every party.

Concentration

passive · Swordsman

+1 hit rate per level. You actually land the swing.

Skills

Click a skill to read it. Second jobs keep this kit.

Second job

Swordsman advances at the class quest

NPC quest — not a cash shop. You keep the first-job skills and unlock a new set.

Crusader

Twin blades

Dual swords, stealth, poison — speed over bulk.

You stop being a wall and become a knife. Stealth in, poison, knock them down, vanish. Still a Swordsman underneath — the old kit does not go away.

Champion

Greatsword

Greatsword, totems, and the whole pack on you.

You plant a totem and become the boss fight. More HP, more roar, a strike that asks for that totem and pays 3.5×.